package com.ludomancy.starwave;

import java.awt.Point;

public class PlanetShip extends Ship
{

	public PlanetShip(Player owner, int px, int py)
	{
		super(owner, px, py);
		type = PLA;
	}
	
	public boolean isWide()
	{
		return true;
	}
	
	protected Point[] getFiringArc()
	{
		return new Point[0];
	}
	
	public boolean isShooter()
	{
		return false;
	}
	
	protected void receiveAttack(double damage)
	{
		hull = 0;
	}
	
	public boolean isSolid()
	{
		return true;
	}

	protected boolean canMove()
	{
		return false;
	}

	public String getDescription()
	{
		return "Planet is vulnerable to any attack";
	}
}
